/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2ChestInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.holder.SkillHolder;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;

/**
 * @author AlterEgo
 */
public class ChestKey implements IItemHandler
{
    @Override
    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
        if (!(playable instanceof L2PcInstance))
            return;
        
        L2PcInstance activeChar = (L2PcInstance) playable;
        L2Object target = activeChar.getTarget();
        
        if (target == null || !(target instanceof L2ChestInstance))
        {
            activeChar.sendMessage("Invalid target.");
            activeChar.sendPacket(new ActionFailed());
        }
        else
        {
            L2ChestInstance chest = (L2ChestInstance) target;
            if (chest.isDead() || chest.isInteracted())
            {
                activeChar.sendMessage("The chest is empty.");
                activeChar.sendPacket(new ActionFailed());
                return;
            }
            
            if (item.getItem().getSkills() != null)
            {
                SkillHolder holder = item.getItem().getSkills()[0];
                activeChar.useMagic(holder.getSkill(), false, false, item.getObjectId());
            }
        }
    }
}